Starting a quest then attempting to complete it. Radio does not work, but this can somehow be fixed by changing the radio channel and going back to the one that was ¨broken¨. Spawning in on a certain team then going on another team. When spawning, a UI for opening a door appears, even though the person is not near the location of the door. Player gets respawned for ¨noclipping¨ even though they are not.
UNIVERSAL NOCLIP ROBLOX MOD
A possible solution is calling a mod for a force-recontainment. The SCP cannot be recontained by normal procedures. Glitches may happen because of scripting errors, exploiters, hackers and low fps. Here are a list of glitches that are currently present in the game. Instead, you can bump up the score when you believe the player is no clipping and if they keep doing it they’ll eventually be kicked after reaching the threshold.As with any game, bugs and glitches happen. Players can get stuck inside parts, flung out of a map or other unusual physics quirks, these can potentially throw false positives in terms of no-clipping and most methods may mean you kick this player despite them not doing anything wrong intentionally. In the interests of this topic it’s a good way to deal with no clippers. It’s also worth noting that this score should decrease over time since occasional offenses could imply something other than exploiting. If it reaches a certain threshold, kick them. When they make an unusual request that I wouldn’t expect from a normal player, or perhaps move in an unconventional way (such as no-clipping) then I increase their score by some amount depending on how odd the action was. What I do is score how untrustworthy I consider each player in game to be. I believe you’re referring to an old post I made. If not, they’re either lagswitching or just lagging, and both of those things are annoying for other players. Mark down their responsiveness somewhere that other scripts on the server can read it, and when registering a gun shot on the server, you would just need to make sure their client has been recently responsive enough before doing damage.
To get around this, you would need to make a system that records the ‘responsiveness’ of each player’s client. The issue is, when someone puts their computer in airplane mode (or whatever they do), they get this short moment of being able to just repeatedly shoot someone, and when they turn airplane mode off all these shots will register. Let’s say you have a gun system, mind you a not a very good one since the server doesn’t make sure gun shots are legitimate for the sake of the example (this is more common than it should be), and you’re looking to prevent lagswitching. If the server is pretty certain they’re lagswitching for some advantage, then just disable whatever that advantage they could be getting is for a moment. Though kicking people for lagswitching isn’t really a good idea since there’s no real way to tell the different between lagging and lagswitching on the server. Respawning the player seems like a reasonable consequence – exploiters don’t get to play the game, and false positives just get a slight, temporary interruption.ĭoesn’t the server already kick someone if their client hasn’t responded in half a minute?
The consequences for exploiting do not need to be far-reaching or permanent.